#include <functional>#include "utils.h"#include "configuration.h"#include "render.h"#include "colormaps.h"#include "objects.h"#include "objects_geometry.h"Go to the source code of this file.
Classes | |
| class | LightLevelMap |
| A discretized 2D grid representing light intensities over a simulation area. More... | |
| class | StaticLightObject |
| Light-emitting object with optional radial gradient. More... | |
| class | RotatingRayOfLightObject |
| Single ray of light that sweeps around its centre, and that becomes visible only after an optional photo-start delay. More... | |
| class | AlternatingDualRayOfLightObject |