Pogosim
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lights.h File Reference
#include <functional>
#include "utils.h"
#include "configuration.h"
#include "render.h"
#include "colormaps.h"
#include "objects.h"
#include "objects_geometry.h"

Go to the source code of this file.

Classes

class  LightLevelMap
 A discretized 2D grid representing light intensities over a simulation area. More...
class  StaticLightObject
 Light-emitting object with optional radial gradient. More...
class  RotatingRayOfLightObject
 Single ray of light that sweeps around its centre, and that becomes visible only after an optional photo-start delay. More...
class  AlternatingDualRayOfLightObject