Pogosim
Loading...
Searching...
No Matches
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 Nangles
 CInterval
 CActiveObjectClass representing an active object, with a pogowall on each side
 CAlternatingDualRayOfLightObject
 CArenaGeometryGeometry representing the entire arena (collection of wall polygons)
 CBoundingBoxRepresents an axis-aligned bounding box with top-left corner (x, y) and dimensions width and height
 CBoundingDiskRepresents a disk with center (x, y) and radius
 CCandidate
 Ccolor_tStructure representing a color with red, green, and blue components
 CConfigurationClass for managing hierarchical configuration parameters
 CConstMsgSuccessRateClass for constant message success rate calculation
 CDataLoggerDataLogger class for writing data to a Feather file using Apache Arrow
 CDiskGeometryDisk-shaped geometry
 CDynamicMsgSuccessRateClass for dynamic message success rate calculation using a configurable formula
 Cemitting_power_list_t
 CGlobalGeometryGeometry representing the entire simulation
 CGridCellRepresents a cell in a spatial grid
 CGridCellHashHash functor for GridCell
 CInterval
 CLightLevelMapA discretized 2D grid representing light intensities over a simulation area
 CMembraneObjectClass representing a simulated Membrane, with a pogowall on each side
 CDot
 CJoint
 Cmessage_header_t
 Cmessage_short_header_t
 Cmessage_t
 CMsgSuccessRateAbstract base class for message success rate calculations
 CObjectBase class of any object contained within the simulation
 CObjectGeometryGeometry of an object
 CPassiveObjectPhysical object without user code (i.e. passive). Can still interact with other objects (e.g. collisions, etc)
 CPhysicalObjectA physical object, i.e. with physics properties (e.g. collisions) modelled by Box2D
 CPogobjectObjectClass representing a simulated Pogobject
 CPogobotObjectClass representing a simulated Pogobot
 CPogowallClass representing a simulated Pogowall
 CRectangleGeometry
 CRotatingRayOfLightObjectSingle ray of light that sweeps around its centre, and that becomes visible only after an optional photo-start delay
 Cshort_message_t
 CSimulationClass representing the simulation environment
 Cslip_error_counter_s
 CStaticLightObjectLight-emitting object with optional radial gradient
 Ctime_reference_t
 CTriangleGeometry