This is the complete list of members for StaticLightObject, including all inherited members.
| category | Object | |
| edge_value | StaticLightObject | protected |
| generate_contours(std::size_t points_per_contour=0) const | Object | virtual |
| geom | Object | protected |
| get_geometry() | Object | inline |
| gradient_radius | StaticLightObject | protected |
| is_tangible() const | Object | inlinevirtual |
| launch_user_step(float t) override | StaticLightObject | virtual |
| light_map | StaticLightObject | protected |
| LightMode enum name | StaticLightObject | |
| mode | StaticLightObject | protected |
| move(float x, float y, float theta=NAN) | Object | virtual |
| Object(float _x, float _y, ObjectGeometry &_geom, std::string const &_category="objects") | Object | |
| Object(Simulation *simulation, float _x, float _y, Configuration const &config, std::string const &_category="objects") | Object | |
| orig_value | StaticLightObject | protected |
| parse_configuration(Configuration const &config, Simulation *simulation) override | StaticLightObject | protectedvirtual |
| performing_photo_start | StaticLightObject | protected |
| photo_start_at | StaticLightObject | protected |
| photo_start_duration | StaticLightObject | protected |
| photo_start_value | StaticLightObject | protected |
| plane_angle | StaticLightObject | protected |
| plane_half_span | StaticLightObject | protected |
| render(SDL_Renderer *, b2WorldId) const override | StaticLightObject | inlinevirtual |
| StaticLightObject(float _x, float _y, ObjectGeometry &_geom, LightLevelMap *light_map, int16_t _value, LightMode _mode=LightMode::STATIC, int16_t _edge_value=0, float _gradient_radius=-1.0f, float _plane_angle=0.0f, float _plane_half_span=1000.0f, float _photo_start_at=-1.0f, float _photo_start_duration=1.0f, int16_t _photo_start_value=32767, std::string const &_category="objects") | StaticLightObject | |
| StaticLightObject(Simulation *simulation, float _x, float _y, LightLevelMap *light_map, Configuration const &config, std::string const &_category="objects") | StaticLightObject | |
| theta | Object | |
| update_light_map(LightLevelMap &l) | StaticLightObject | virtual |
| value | StaticLightObject | protected |
| x | Object | |
| y | Object | |
| ~Object() | Object | virtual |